Imusholtar: Journal 11

March 16, 2010

Balthasar’s Journal

I’ve had my rest, now to save the Fortress. Why do I have to do everything around here?
First thing first, let’s find out who’s still sane.

I’ve done a quick check. Curly and Dragonrider are still about, but they’re useless for this. InksGuy, Trog and Shadow are around, but they have jobs to do: I told InksGuy to go make coffins just in case, and Shadow and Trog are putting together drinks for everyone we save.
More useful is Sir Mario, ElfLad and Dis. ElfLad and Dis are up and healthy, while Mario is resting. I left a note for him and told the others that they’re to help me hunt the kobold.

We can’t find the kobold.

Things seem to be back to normal around here now. Player Zero, a miner, died of thirst amidst the chaos but that was our only casualty. While everyone recuperates I’m doing up a mining chart with whoever can lift a pick. If we can’t build a bridge over the moat, then we can dig a tunnel under it.
I also did some reconnaissance concerning the kobold. Apparently Curly proved herself useful and dismantled one of the walls allowing access to the moat. The beast quickly made its escape. I’m not entirely sure what happened then, but we’re now cleaning chunks of kobold off the tunnel walls near the entrance. Apparently someone really hated that kobold.

Another kobold just tried to cross the moat. Took one look at the dwarf carrying a bag of kobold and legged it. InksGuy chased it a fair distance before he made his way back. Let the creature be, I say, less mess for me to clean up later.
Speaking of doing everything, there’s an awful lot of dwarfs who are just wandering around nothing. Rutskarn is still stuck on that island, and Jibar wandered off muttering something about camels, so there’s no one to give orders around here.

Sir Mario II has died of thirst. That wasn’t a normal nap down below it seems. He was sleeping away wounds he took while hunting, and none of us were free to treat him. At least the graveyard has a good view.

Autumn arrives, and the tunnels are a bit of a shamble. As soon we get close to Rutskarn, we have to stop or else the damp walls will give way and we’ll drown ourselves. But, with each wall we chart as dangerous we chart another as safe. Pick by pick we’re getting there.

We’ve done it! We’ve done it! Rutskarn has made it out through our tunnel! He is alive! Now we must-
Oh Gods, one moment.

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Imusholtar: Summary 2

March 14, 2010

Oh man, where did things go wrong?

Well, I’d say it was the channel system. Building a moat is a lovely idea, but we had a couple major problems with ours:

1. The water was too far away, and to get a decent flow I had to link up other small lakes nearby. This is why Rutskarn is now stuck.
2. Nobody built the bridge. I’ve no idea why either, as I set about five dwarfs to get architectural so someone would slap some wood together. Until they do, there’s a wall inbetween the two halves of the moat where the bridge would be so I can’t simply wait out and let the kobold drown.
3. That kobold. That damn kobold. I thought it would be pretty neat to have our own starving monster, but instead it just made everyone freak out. And freak out they did. Half the fortress was on the other side of the moat to help dig the channels, gather plants or gather wood. The other half are now trying to get food and water to the dorfs who are on the other side of the moat, and then get freaked out by the kobold. Apparently all our dorfs have a terrible phobia of kobolds.
4. The channel project and the ramp project. One or t’other? Probably good ideas. Helped turn our little fortress into a real defensible location. Even unfinished it funnels enemies towards the bridge whereupon they’re very likely to be set upon by one of our Original 7 who by this point are very strong.
5. Balthasar. He is my one sane dwarf right now, who isn’t terrified of the kobold. If I’m to save Dikegild, it is in Balthasar’s hands.

As things are, we’re at a real make it or break it moment. Should Balthasar kill the kobold, we then face an agonising season of recuperating and bridge building. If he doesn’t, we might have to start thinking about Menenar sending in the troops to reclaim Dikegild. No matter what, unless someone builds a bridge fast I fear Rutskarn may be drinking ales with the Gods soon.

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Imusholtar: Journal 10

March 12, 2010

Atheist’s Journal

Things have gone very very bad. Everyone is scared of kobold in moat, can’t do anything. I snuck round backway, throw buckets to Rutskarn. He’s trapped by river.

Rutskarn is stuck. Jibar is scared too. I took charge. Build farms on top of hill. Dig stockpiles below.

Kobold still trouble. Everyone is confused by the moat. Told Balthasar to fight. He went to bed.

Everybody is sick. Hungry and thirsty. Don’t know what to do. Things gone bad.

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Imusholtar: Journal 9

March 12, 2010

Rutskarn’s Journal

Investigations have come up successful as to the cause of Djinn’s death. It seems while digging out the moat, he ended up upon the wrong side, cut off from all supplies and hope of rescue since the hill had been cut away. Come to think of it, it’s been a while since I looked at where they were digging. I might want to check.

Oh dear, I may suffer the same fate as Djinn it seems. What I thought was an escape from the busy rush of the fortress actually was a sealing of my own fate. Fortunately, someone noticed me and they’re digging out a small ramp as I write. I told them to do the same so that we might retrieve Djinn’s body and give him a proper burial.

Summer draws upon us and things with the moat operation have turned out with some minor successes. True, the whole channel project has been a death-trap, literally, but it has proven great for moral since progress halted on the second level and this does bring fresh water closer to us. I hear they’ve actually connected half of the moat to the distant lakes already, though I’ve yet to make the trek to verify myself.
The barracks received a recent upgrade so more dwarfs might sleep at once thanks to the efforts of a few miners when Jibar wasn’t looking. He’s been so preoccupied with building defences he’s accidentally ignored all of the fortress itself. No problem, truly, less of his insane projects to work upon the better and it lets us who still reside indoors to work in peace.

I was to talk with Dis about the other recent migrants, but it seems he’s become taken with a fey mood. I’ve heard stories of the drastic results of these and I dread to lose one of those here still sane and useful.
It also means I have a lost a partner to view the lakes with. I should go consult with Phase. He’s also relatively sane, despite his fascination of the outside.

More kobolds have come sneaking about, but I fear there are no epic battles to report this time. Atheist happened upon the first kobold by luck again, and it seems his presence was enough to spook the kobold away. Perhaps Atheist would be a good place to begin for a true guard force.
The second kobold drew not so much an epic battle as an inglorious massacre. Phase came upon it and drew upon some bestial rage to lift the kobold above his head and smash it into the ground repeatedly. Just as the kobod gained its feet again it prepared a counter attack, screeching and spitting it entered into a mighty rage and made to attack. Made to, as Phase immediately gripped it into a mighty headlock and near enough ripped the beast’s head from its shoulders.
I do not know the the dwarf who engaged the third, as he was one of those who skipped the census. I expected him to attempt a similar fight, but instead he simply grabbed the kobold and threw it into part of the moat. It’s trapped there for now, and I suspect that once the water is flowing we’ll have to pull a body from it.

I may have made a grave mistake with the lakes. They were still working when I arrived and did not stop. Now there’s a small river in between me and the fortress. And there’s nobody else around. This could prove troublesome.

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Imusholtar: Journal 8

March 10, 2010

Rutskarn’s Journal

Hmph, wretched creatures kobold. Not tall enough to be a human, not pansy enough to be an elf and nowhere near mighty enough to be a dwarf. I’d pity them if it weren’t for the fact they just tried to steal my journal.
I must make a quick note now of the tunnels and channels being built to further this moat project. In one of his few smart ideas Jibar and I going to chase after the kobold.

My, what an adventure. As Jibar and I crested the hill we could see the kobold running from us towards the horizon, chanting to himself ‘Gankis win again! Gankis win again! Gankis am win! Gankis am the best!’
And that’s when saw Atheist.
We’re not entirely sure why he was out there, but Jibar quickly took command. ‘Atheist! You have a pick! Fight the beast!’ When Atheist merely stared, dumbfounded at us, Jibar truly proved himself. Never before have I seen this side of us. ‘As your High Awesomer, Jibar Pewdersmitsch, I hereby order you, Atheist, to become the first member of the Brozed Hall Guard! Now take whatever you can get and beat that kobold into a bloody pulp!”
And, in a moment I shall not forget again, he did. Atheist gave a quick salute and as the kobold came running past he swung the pickaxe with all his might. In a bloody miracle, not only did it hit the beast but it pierced straight through the kobold’s hand. The kobold screeched, and slash at Atheist before making a retreat directly towards us. This was not enough for Atheist however and he quickly gave persuit, carving chunks of kobold everytime he was close enough. Finally at the base of a hill, Jibar and I following close behind, the kobold gave up all pretense of outrunning us and turned to fight. He managed to punch Atheist quite hard in the head before Atheist once more plunged his pick into the kobold’s brain. And then I looked behind us to view the bloody road that led to this battle.
I think I need a rest now, I’m hopped up on blood lust which is never a good path for a dwarf.

The channels are dreadfully deadly right: first Balthasar, now Ceruton. And we had just finished blocking them up so we could have a decent moat in the future. As grand as his schemes are, Jibar does have a horrible habit of not thinking them through.

Oh dear. Oh very, very dear. Migrants spotted over the hills. I need to do a census, and there’s a lot of them apparently. I’ll take Dis with me, as he has little to do these days. I would recruit Jibar, but he’s been cursing at the camels again. Off to do my single duty in this fortress.

I’ll write the census in a moment. Jibar won’t stop shouting about racoons stealing things. Best calm him down first.

Here’s the latest migrants:
Onasuma, a soaper. This seems very useless all things considered.
Blackfox, your everydwarf. She could be put to use carrying things.
Trog, a brewer. A very very welcome addition to Dikegild.
Serp, another animal trainer. She brought a dog with her.
Curly, a potash maker. I’m not entirely sure what that is.
Dragonrider, a gem cutter. I have no records of any gems here, so we’ll have to find some other use for her.
Sir ~ Sir Mario the Second apparently. Says his brother came out this way looking for a home. I’ll leave Jibar to I won’t leave Jibar to tell him anything. Jibar cannot be trusted with that kind of sensibility.
Two miners, Player Zero and Nameless. I’m still not sure if that was just a joke or not, but I’ll leave it as is for now.
Giant dolphin, a stone worker? IS this a joke too? I’m sure Jibar is behind all this.
Another hunter named ElfLad wait~

Hmph. Another group of migrants just came wandering in, I’d best hunt them down.

Oh no. Our second death. The miner, Djinn, has died of thirst. I was wondering why people were complaining of a lack of buckets.

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Imusholtar: Journal 7

March 9, 2010

Rutskarn’s Journal

One of the newcomers, Potato, has named the animals who seem to lurk within Dikegild. Normally this would be of no consequence to me, but Jibar has taken to marching around cursing the name Ducim loudly. Apparently this is the mule. I dread the day when I learn what insipid reason Jibar has found to loathe a mule of all creatures.
As I recall actually, Jibar has found himself making enemies of various animals. Thus far there has been the raccoon and the mule, and the wolf that slew Sir Mario has escaped from him.

Truly, a day for celebration is upon us and a day I can in fact record with good reason: Spring has arrived. We have successfully lasted a full year. Jibar has commissioned more statues to commemorate the occasion. I am reluctant to say this, but perhaps this was not such a terrible idea. A full year survived, with food to spare and a mine other fortresses might envy. Perhaps I should hold Jibar in some higher regard. Yes, I shall.

I regret every nice thing I said. Jibar has begun what he calls the Great Channel, and is digging all the hills into blank vertical walls. This is, in his own words, meant to ‘make us untouchable’. The channel would eventually be filled with water, with a bridge built for traders. The plans seem sane enough in truth, save for the fact that they run right through the tunnel.

We’ve started a second level to our mines, and immediately struck Jet. I’m not sure why have this second mine however. Jibar tells me we’re running low on stone to work with, yet my records show we still have several score of stone in the store.
Oh Gods, alliteration. How horrid.

Jibar has started cursing camels now. Says they’re getting in the way. I fear I am losing my mind.

And already disaster has struck. The channel designs are having to be rapidly rethought after Balthasar fell in. They’re digging him out via the tunnel as I write, but it does mean there’s now a connection between this soon to be moat and our very important dwarf filled mine. Can this day go worse?

Oh, someone’s just sighted elves.

The elves just wandered straight across the top of our fortress and made their way down through the fortress to the trade depot. Apparently Jibar did not consider that someone might come from the south, where he has not ripped away the ramps.

I had planned to spend some time with Phase, going over the plans for our farm plots, yet when I came to the barracks to find him I instead found half our population fawning over new born puppies. The little things are insufferable, making a mess wherever they go, yet I seem to be the only one not affected with this mad affliction.

With everyone focused on the puppies, it was left to me to go and deal with the elves. Useless creatures, they refused to take out platinum and carried nothing useful at all. So we still have not made a successful trade. They left without a word just as they arrived. Miserable things really.

I feel a touch paranoid right now. I swear I saw a kobold inside the fortress moments ago, yet no one else has seen scale nor tail. I’l keep an eye ou~

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Imusholtar: Journal 6

March 8, 2010

Rutskarn’s Journal

I cannot bear it any longer. A few days ago Jibar happened to lose his own journal somewhere within the fortress. Since then the fool has been flapping around like a wounded bird, squarking his life away should he continue this annoyance.
Speaking of the withering of life and my patience, winter has arrived upon us all. We have shockingly lasted three seasons now, against all odds, and have a healthy and moderately wealthy life here. Of course these rich resources and strong labour is being wasted upon frivolous aboveground structures to act as monuments to a leader’s misguided belief in himself. It waits to be seen how things develop further from here.

Apparently roads are required to guide the various merchants and migrants towards the entrance of our mighty fortress. To that end, Jibar has ordered us to clear out the boulders and stone that impedes the construction of a paved road. He has also seen fit to order me into assisting; in his mind a skill with engraving and masonry go hand in hand. I’ll likely slip away when he’s distracted once more by those loathsome camels.

I have been generously informed that limestone and platinum has been mined out below. I then informed them that I was already well aware of this, as we’d been building with limestone for two seasons now. The poor dwarf was a little shocked by my hostility to say the least. Not his fault really, he was one of those mysterious new migrants, had no clue. Jibar has just been working on my nerves. He still hasn’t found that journal. I may seek solace with Phase.

It is a strange occurrence when I am humbled by another, but here I am. Perhaps it was my unfortunate history with Jibar that led me to consider the underhanded duplicity and subliminal suggestions necessary to get through his shield of stupidity as a norm, but never would I think to simply ask him a question. No other motives.
That’s precisely what the armourer Dis did, when he asked why we were still sleeping in those miserable barracks. Struck with inspiration, Jibar now has the miners digging out a set of rooms down below. I am a mite confused however, as from the plans he showed me there were only 5 rooms while we number 15 now.

Minor disaster, part of Jibar’s Tower collapsed. Apparently they were making modifications to the final floor and didn’t disassemble it correctly. No one was harmed, which is truly a miracle.

I’m not sure what Jibar is rattling on about, which is not really any great change in normal affairs. This is perhaps a new level of peculiarity. He claims ‘it’s stealing his clothes’ and assure me he will ‘wreak havoc upon the raccoon’. Truly a new level in incomprehensibility.

Jibar is outside right now, waving that axe of his around and screaming bloody murder, or at least that his intentions are bloody murder. I just finished a meeting with the trade liaison in his place, who had to leave soon and thus there was no time to collect and calm him to negotiate the trade negotiations. I don’t know what Jibar would have wanted had he been here, so instead I was useful and asked the liaison to bring a selection of goods my records show to be lacking.

In a surprise act of kindness, Jibar has had an office for me to conduct my affairs in built in secret. I shall go investigate further.

Further investigation shows the office is in fact a chair in a soil room.

Winter is taking its toll upon us all currently. Jibar’s infernal tower is nearing completion, and it is hard work getting water to the exhausted labourers. The lakes are frozen over and we have no buckets with which to transport the water anyway. Jibar assures me it will all pay out soon, which I find frankly unbelievable.

Oh Gods, the Tower is completed and Jibar has already moved himself into the room at the top, citing the excellent view he has off the land around us. Yes Jibar, yes, the barren, featureless land which you can see from your windowless room, of course.

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Imusholtar: Summary 1

March 7, 2010

So, how are things going?
Stupidly well actually. This is one of the better fortresses I’ve ever run with only one death, no insanities and nobody hoarding dead marmots in their room for nefarious purposes.
The Tower is probably a big waste of time, but I thought it was a good way to get the Fortress started and a sign of what my rule will be like. I do a lot of these big projects like the Tunnel and the Tower, solving one minuscule problem with as much havoc as possible, and this is only really the beginning.
We’ve got food and drink to spare, which bodes well with the steadily increasing population, and the farm plots and still ensure we’ll at the least be able to support our dwarfs should anything go terribly wrong.
Speaking of terribly wrong, I’ve no idea what happened with Mario though. He was a trained hunter and wrestler, so I think the Wolf got in a couple good blows there. When I saw he was fighting, he was winning, then next I know there’s an announcement he’s dead. I feel bad he only appeared briefly, so expect a Mario II at some point.
My big worry is defensive measures i.e. we have none. Goblins appear they could probably kill half the fortress before they stumble across someone strong like Voidseraph. With no metalworks we can’t make weapons either, so we’re going to have to get creative with how we defend the fortress.
So stay tuned for more updates across the week.

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Imusholtar: Journal 5

March 5, 2010

Jibar’s Journal

Holy Rums of Dwarf Heaven, there’s a group of migrants here! InksGuy spotted them off in the distance! Rutskarn is panicking everywhere, shouting about his records and a census or something or other. I’m going to try and calm him down so we can go meet and greet. Migrants. Migrants! This is so exciting!

We’re in luck! These new guys are actually useful. I’ve not had the chance to talk to them all properly yet but they’ve already gotten to work, earning their keep. I’ll do a list of them now so I can remember their names.

Djinn. He’s a miner, which is truly a blessing from the Gods. Brought his own pick and everything. Voidseraph really needed someone else down there who knew what they were doing. Oh. I hope Void doesn’t start rattling on about all that Simon stuff.
YoSaff and Emlyn are two regular dwarfs, no particular job. I told them to go and help out with whatever needs doing and they set about happy as can be. They’re going to be really useful, I can tell.
There’s a planter called Shadow who says he knows all about different herbs and plants. I don’t know if Phase will like having somebody else hanging around his crops, but the extra hand will certainly increase our productivity.
Ceruton said he was an engraver. Not much for art really, but that does mean he knows how to work with stone. Considering how much limestone we have right now, anyone else who can make something useful from it is greatly appreciated.
The armourer said his name was Dis and was greatly dissappointed when I told him we had no metal works. I’m not sure what I’ll get him to yet, but maybe we could get some kind of forge running for him? I don’t know, I’ll have to look into it.
There’s a hunter and warrior here called Sir Mario. Said his fortress was recently demolished by goblins and the guard all split. I sent him off to hunt some camel straight away. Oh, I should tell Voidseraph he can stop pretending to hunt now, we’ve got a real woodsdwarf here!
Finally there’s Potato, who says he trains animals. Considering the lot round here that are doing nothing, this is only a good thing. I’ll get a kennels built straight away so he can start turning these pups into proper hunting dogs.
That’s everyone. Best go and get back to fortress running.

Wow, I have no idea what’s going on now. I think someone is digging more mine routes, the Tower is still being built, someone said something about more platinum. It’s so busy round here these days. Oh, I should be out cutting wood! We need more beds now we’ve got more dwarfs to account for.

Oh no. It’s a very sad day, journal. No sooner had he got here than he left here. Sir Mario was jumped by a wolf just now. Mario wounded the creatures hind legs, but it still managed to kill him. The wolf and his pack are hanging round the body now, so there’s nothing we can do.
Wait, we don’t have anywhere to bury him! Damn it!

Everyone’s real mopey now. They’re all too scared to leave the fortress because the wolves are out there. I tried to calm them down but they’re petrified.
At the least, we’ve started work on the final floor of the Tower. Considering how long it has taken us thus far, I decided three floors was enough. Best finish it quick before anything else goes wrong.

I caught a couple of the new dwarfs whispering in a corner. They were saying ‘Sanrebneshast’ over and over again to themselves. I asked Rutskarn about it, and apparently it’s what the new dwarfs have named the wolf that killed Mario. They felt something that could fell a darf like Sir Mario should be named. I find it all really creepy.

There’s a lot more wolves out there than I remember…

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Imusholtar: Journal 4

March 4, 2010

Jibar’s Journal

Now that was a good nights sleep. We finally got a barracks built, with beds for us all. Nice not to be wrenching my back propped against a tunnel wall every night. This has put everybody in much higher spirits.
To commemorate this event, I told InksGuy to make us some statues to decorate the fortress entrance. He’s good with stone, I’m sure he’ll make something fantastic.

InksGuy finished the statues, but then called for me to show me something. Apparently we’ve been trying to stick all this furniture we’re building into one tiny cavern. It was pretty full by that point. I’ve had to mark out an area outside just to keep all this stuff. Nobody around to steal anything, so it should be fine.

Well, time marches on and if Home knows we’re here other dwarfs must too. Hopefully someone will be sending some trading our way soon. We’ll build a trade depot just outside the main gates and start a road loading right up to the fortress entrance. Maybe in future we can better fortify the depot with some walls or something.

Atheist is friendly with that damned mule. Says it’s a stubborn beast, just like dwarfs. Weird if you ask me.

We’re starting work on the first floor of the tower today, so I told Atheist and Balthasar to lend a hand with the masonry. Neither are particularly great with a hammer and chisel, but every little helps on the Tower Project.

Huh, Autumn has snuck up on us. The trees outside are withering, and the ground is covered in leaves. Kinda pretty really. It’ll make the trees easier for me to cut down, but I don’t know if the wood will be any good. Phase says now’s the time to grab herbs and plants as most will be dead in Winter. At this point, I’m not entirely sure why he tells me these things. He knows what he’s doing and does his job whether I tell him to or not.

Awww, one of the dogs had puppies. Little things are just plodding around, happy as can be. Adorable things. Hope someone decides to take care of them.
I’ve been making little wooden knick knacks lately. Just sitting in my workshop, whittling away in-between lumberjacking. InksGuy says he could make some decent traps from what I’ve made, but I don’t think we want to be endangering everyone else just yet.
Voidseraph says we’re done with mining for now, but I wasn’t so sure. Regardless, he said he wanted to do something else for a while. Fair enough I guess, he’s on the lower levels all day as it is. I told him to take one of the dogs and go hunting.

Oh sweet ale Gods on high, merchants are here! Dwarfs with wagons loaded with goods! And everybody is downstairs gathering stone for the new quarry! Agh! I just sent Atheist to collect Balthasar as fast as possible whilst I talk to the trade liaison. Balthasar said he knew how to haggle, once, he’s the only one who can do this!
Wait, did we ever finish the trade depot?


The caravan just left. We finished the depot and shifted some platinum to trade, but by the time this was all done they were packing up their goods again and Balthasar was still downstairs.
Maybe next season, eh?

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